11/10/2023 0 Comments Jmonkey netbeans 8![]() Indexer Tejal Soni Production Coordinator Nitesh Thakur Cover Work Nitesh ThakurĪbout the Author Ruth Kusterer became intrigued by Java and open source software while completing herĭegree in computational linguistics. Jens Hohmuth Dany Rioux Glauco Márdano Acquisition Editor Antony Lowe Lead Technical Editor Mayur Hule Technical Editors Prasad Dalvi Pushpak Poddar Kirti Pujari Project Coordinator Michelle Quadros Proofreaders ![]() ISBN 978-1-84951-646-4 Cover Image by Girish Suryawanshi ( ) Livery Place 35 Livery Street Birmingham B3 2PB, UK. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. JMonkeyEngine 3.0 Beginner's Guide Copyright © 2013 Packt PublishingĪll rights reserved. If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you. ![]() With plenty of practical examples, screenshots and example code, create a complete game step by step. Understand client-server messaging and create multi-player online games that communicate over a network.Make the most of the integrated physics engine and create fast-paced car races, bowling, sports, pool and billiards games.Keep track of the game state and determine how each character makes decisions and responds to attacks.Make players shoot, select items, walk or look round by registering and handling user input.Design textured materials and use light and shadow to bring out your game’s unique atmosphere.Add cool sounds and awesome visual effects to draw the player into your interactive world.Create your own worlds and populate them with mobile characters, cities, physical objects, natural landscapes or beautiful under-water scenes.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.įrom Zero to Hero, start your journey to make your game idea a reality. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.įrom basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. "jMonkeyEngine 3.0 Beginner’s Guide" teaches aspiring game developers how to build modern 3D games with Java. Using jMonkeyEngine’s library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze. JMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Make your artwork come alive and publish your game to multiple platforms, all from one unified development environment. ![]()
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